PF2e Conditions Reference
Quick reference for all 39 official Pathfinder 2e conditions. Search, filter by category, and expand any condition for the full rule text. Conditions marked with # have a numeric value (e.g., Frightened 2). Use with the initiative tracker to apply conditions during combat.
Search Conditions
42 conditions shown
Blinded
Cannot see; all enemies are undetected
▼ Full description
Broken
Item cannot be used until repaired
▼ Full description
Clumsy#
Status penalty to Dex-based checks and AC
▼ Full description
Concealed
Difficult to see; attacker must succeed at DC 5 flat check
▼ Full description
Confused
Act randomly; attack nearest creature
▼ Full description
Controlled
Another creature directs your actions
▼ Full description
Dazzled
All creatures and objects are concealed from you
▼ Full description
Deafened
Cannot hear; –2 initiative; auto-fail hearing Perception
▼ Full description
Doomed#
Reduces dying threshold; die at lower dying value
▼ Full description
Drained#
Status penalty to Con; lose max HP per level
▼ Full description
Dying#
Unconscious; die when reaching dying 4
▼ Full description
Encumbered
Clumsy 1 and –10 ft Speed
▼ Full description
Enfeebled#
Status penalty to Str-based checks and damage
▼ Full description
Fascinated
–2 to Perception and skills; can't concentrate
▼ Full description
Fatigued
–1 to AC and saves; can't use exploration activities
▼ Full description
Fleeing
Must use actions to escape; can't approach source
▼ Full description
Friendly
Likely to agree to simple, safe requests
▼ Full description
Frightened#
Status penalty to all checks and DCs; reduces by 1 each turn
▼ Full description
Grabbed
Flat-footed and immobilized; manipulate actions need flat check
▼ Full description
Helpful
Accepts reasonable requests; offers assistance
▼ Full description
Hidden
Location known but position not; attacker needs DC 11 flat check
▼ Full description
Hostile
Actively wants to harm the party
▼ Full description
Immobilized
Cannot use move actions or leave current space
▼ Full description
Indifferent
Neither helpful nor hostile; neutral attitude
▼ Full description
Invisible
Undetected; become hidden if observed
▼ Full description
Observed
Fully visible; normal visibility state
▼ Full description
Off-Guard
–2 circumstance penalty to AC
▼ Full description
Paralyzed
Cannot act physically; only mental actions allowed
▼ Full description
Persistent Damage#
Take damage at end of turn; DC 15 flat check to end
▼ Full description
Petrified
Turned to stone; unconscious; AC 9 Hardness 8
▼ Full description
Prone
Off-guard; –2 attack; can only crawl or stand
▼ Full description
Quickened
Gain 1 additional action per turn
▼ Full description
Restrained
Off-guard, immobilized; no reactions; manipulate check DC 5
▼ Full description
Sickened#
Status penalty to all checks; can't eat or drink
▼ Full description
Slowed#
Lose actions equal to value each turn
▼ Full description
Stunned#
Lose actions; reduce stunned value to act
▼ Full description
Stupefied#
Status penalty to Int/Wis/Cha; spell failure chance
▼ Full description
Unconscious
Cannot act; –4 to AC, Perception, Reflex; blinded, off-guard, prone
▼ Full description
Undetected
Creature is unaware of your location
▼ Full description
Unfriendly
Dislikes the party; won't help
▼ Full description
Unnoticed
Creature is completely unaware of your existence
▼ Full description
Wounded#
Increases dying threshold when downed again
▼ Full description
About PF2e Conditions - Status Effects Explained
Pathfinder 2e has 39 official conditions that affect characters in different ways. Some are numeric - they have a value that increases or decreases the severity of the effect (e.g., Frightened 3 imposes a –3 penalty to all checks and DCs). Others are binary - you either have them or you don't (e.g., Blinded).
Conditions fall into several categories: detection conditions (Blinded, Concealed, Invisible), movement conditions (Immobilized, Prone, Restrained), mental conditions (Confused, Controlled, Fascinated, Fleeing, Frightened), and physical conditions (Clumsy, Drained, Encumbered). Use the category filter to quickly find relevant conditions during play.
Many conditions can only end in specific ways - for example, Grabbed ends when the creature grabbing you uses another action, and Stunned loses one value at the start of each of your turns. The Ends On note in each condition tells you exactly when it clears. Track conditions live with the initiative tracker.