PF2e DC by Level - Difficulty Class Table
Your players just did something the adventure never anticipated and you need a number now. Level 1 is DC 15. Level 5 is DC 20. Level 10 is DC 27. The full DC by level table runs from level -1 to 25 below, with all seven difficulty adjustments on tap. Click any row to lock in that level.
DC Lookup
Difficulty Class
Standard challenge for the level
Simple DCs by Proficiency
Full DC by Level Reference
| Level | Base DC | Hard (+2) | Very Hard (+5) | Inc. Hard (+10) |
|---|---|---|---|---|
| -1 | 13 | 15 | 18 | 23 |
| 0 | 14 | 16 | 19 | 24 |
| 1 | 15 | 17 | 20 | 25 |
| 2 | 16 | 18 | 21 | 26 |
| 3 | 18 | 20 | 23 | 28 |
| 4 | 19 | 21 | 24 | 29 |
| 5 ◄ | 20 | 22 | 25 | 30 |
| 6 | 22 | 24 | 27 | 32 |
| 7 | 23 | 25 | 28 | 33 |
| 8 | 24 | 26 | 29 | 34 |
| 9 | 26 | 28 | 31 | 36 |
| 10 | 27 | 29 | 32 | 37 |
| 11 | 28 | 30 | 33 | 38 |
| 12 | 30 | 32 | 35 | 40 |
| 13 | 31 | 33 | 36 | 41 |
| 14 | 32 | 34 | 37 | 42 |
| 15 | 34 | 36 | 39 | 44 |
| 16 | 35 | 37 | 40 | 45 |
| 17 | 36 | 38 | 41 | 46 |
| 18 | 38 | 40 | 43 | 48 |
| 19 | 39 | 41 | 44 | 49 |
| 20 | 40 | 42 | 45 | 50 |
| 21 | 42 | 44 | 47 | 52 |
| 22 | 44 | 46 | 49 | 54 |
| 23 | 46 | 48 | 51 | 56 |
| 24 | 48 | 50 | 53 | 58 |
| 25 | 50 | 52 | 55 | 60 |
How Difficulty Classes Work in Pathfinder 2e
Pathfinder 2e ties almost every number to a level, and DCs are no exception. The DC by level table runs from level -1 at DC 13 to level 25 at DC 50, gaining about a point and a half per level in an alternating +1, +1, +2 rhythm. Reach for it whenever a task has a level of its own and nothing is rolling against the party: a locked vault door, a crumbling ledge, a rumour worth recalling.
The level you pick is the level of the obstacle, not the level of the character attempting it. A cursed seal left by an 11th-level wizard is DC 28 whether a 3rd-level rogue or a 17th-level one tries to pick it apart. That distinction is what keeps the world feeling solid instead of scaling politely around the party.
Difficulty adjustments shift the result: Incredibly Easy (-10), Very Easy (-5), Easy (-2), Hard (+2), Very Hard (+5), Incredibly Hard (+10). Most rolls at your table should stay within -2 and +2. The larger swings are for the rare moment when the standard number is plainly wrong, not for fine-tuning every check.
Standard DCs vs Simple DCs
A standard DC is just the level-based number with no adjustment applied. For a 5th-level task, the standard DC is 20. A character trained in the relevant skill and at that same level clears it a little over half the time, which is the balance point the whole system is tuned around.
Simple DCs ignore level entirely and key off proficiency rank instead: Untrained 10, Trained 15, Expert 20, Master 30, Legendary 40. Use them for tasks with no natural level: reading a common language, climbing a garden wall, recalling something any scholar would know.
A useful rule of thumb. If you can point at the thing and say what level it is, use the level-based table. If you can only say how skilled someone would need to be, use a simple DC.
Class DC, Spell DC, and Save DCs
The table above sets DCs the world imposes. Three other DCs come from a character or creature's own statistics, and they are built the same way.
Class DC = 10 + level + proficiency bonus + key ability modifier. A 5th-level fighter, trained in class DC, with 18 Strength: 10 + 5 + 2 + 4 = DC 21. Proficiency contributes +2 trained, +4 expert, +6 master, +8 legendary. Most classes stay trained in class DC until a class feature raises them.
Spell DC uses the identical formula with the spellcasting ability in place of the key ability. A 5th-level cleric with 18 Wisdom and expert spellcasting proficiency casts at 10 + 5 + 4 + 4 = DC 23.
Fortitude, Reflex, and Will DCs for hazards, environmental effects, and anything without a stat block come straight off the level-based table. A trap built to threaten a 7th-level party asks for a DC 23 Reflex save. If it should feel nastier than usual, apply Hard (+2) rather than inventing a number, so the odds stay predictable across your campaign.
Building an NPC from scratch? The creature stats reference lists the spell DCs, save modifiers, and attack bonuses expected at every creature level, so your villain's numbers land where the system assumes they will.
PF2e DC Questions GMs Ask Most
What is the DC by level in Pathfinder 2e?
The level-based DC starts at 13 for level -1 and climbs to 50 at level 25. The ones GMs reach for most: level 1 is DC 15, level 3 is DC 18, level 5 is DC 20, level 10 is DC 27, level 15 is DC 34, and level 20 is DC 40. The table gains roughly 1.5 points per level, alternating +1 and +2.
What is a standard DC in PF2e?
A standard DC is the unadjusted level-based DC: whatever the table says for that level, with no Easy or Hard modifier applied. For a level 5 task, the standard DC is 20. Roughly 55 to 60 percent of characters trained in the relevant skill will pass a standard DC of their own level.
How do you calculate class DC in Pathfinder 2e?
Class DC = 10 + your level + your proficiency bonus in your class DC + your key ability modifier. A 5th-level fighter trained in class DC with 18 Strength has 10 + 5 + 2 + 4 = DC 21. Proficiency adds 2 when trained, 4 when expert, 6 when master, and 8 when legendary.
What DC should I set for a Will, Reflex, or Fortitude save?
Use the level-based DC for the level of the effect, not the level of the character rolling. A trap built for a 7th-level party calls for a DC 23 Reflex save. If the effect should be unusually punishing, add the Hard adjustment of +2 rather than inventing a number.
What is a hard DC in Pathfinder 2e?
Hard is +2 over the level-based DC and Very Hard is +5. At level 5 that turns DC 20 into DC 22 or DC 25. The full range runs from Incredibly Easy at -10 through Incredibly Hard at +10, and the GM Core advises staying inside -2 to +2 for most rolls.
When should I use a simple DC instead of a level-based DC?
Use a simple DC when the task has no meaningful level of its own: picking a rusty lock, recalling common lore, climbing a garden wall. Simple DCs are Untrained 10, Trained 15, Expert 20, Master 30, and Legendary 40. Use the level-based table whenever the obstacle belongs to the world and scales with it.